
The biggest feature in this release is preliminary support for Lua scripting.įor those of you who are familiar with what scripting brings to emulation, please be aware that there are a lot of features still forthcoming.Īs such, what is possible to do with scripting is currently somewhat limited.įor those of you who aren’t, here are some quick ideas.Įver wanted to keep track of which Pokémon are in your party, their stats, and more, with an external tracker that auto-updates as you play the game? Without further ado, let’s get to the feature list, as this first one is big. Note also that mGBA is written primarily by a single developer, so at times progress can stagnate after all, mGBA has a bus factor of one.įortunately, the extra-long wait is over, and mGBA 0.10.0 is here now! Maybe we spent a bit too long on the polish, though, since this release was intended to be released months ago. Or maybe you just need to turn your device off and on again.It’s been 10 months since the last minor release, and over a year and a half since the last major release, but progress definitely has not stopped in the meantime.Īlthough a lot of the changes in this version are under the hood, cleaning up a lot of older code, paying down technical debt and fixing bugs, there are still some major new features in this release. If you do, comment and I’ll add it to this post. If none of these work, try tweaking your own settings. If nothing else works, you should try this. u/Intelligent_Brain213 solved their problem by pulling the hdmi out of their monitor. For them, 44100 worked, but for some people, it may be different. Finally, I found one person who solved their problem by turning down their Output Rate (Settings < Audio < Resample). However, this setting has to be activated through turning on advanced settings (Settings < User Interface < Show Advanced Settings on), then you should find those settings in the pathway above. Also, a few people found that setting Maximum Timing Skew and Dynamic Audio Rate Control (both under Settings < Audio < Synchronization) to 0 helped their problem. An obscure solution I found was to turn Threaded Video (Settings < Video < Threaded Video) on, at the cost of video performance.į. Personally, the fix that worked for me was turning down my frame delay (Settings < Latency < Audio Latency < Frame Delay) to somewhere between 5 and 12 the more performance heavy the game, the lower.Į. (Settings < Latency < Audio Latency < Audio Latency (Ms)) helped their audio problems.ĭ. Some people found that turning up their latency Another common fix I found was that people’s audio would be fixed by turning off Vsync (Settings < Audio < Synchronization) and/or toggling the settings that show up after toggling Vsync.Ĭ.
#Ps vita retroarch gba choppy sound driver#
They switched from OpenGL to SDL, but a different driver may suit you better depending on your device.ī.
#Ps vita retroarch gba choppy sound drivers#
u/chelovek-jpeg solved their problem by changing their video drivers (Settings < Drivers < Video). Sometimes the default driver, which is Xaudio for most people, doesn’t run well with every computer. If your audio is crackling or stuttering, check your audio drivers (Settings < Drivers < Audio). If the issue is not fixed, check Settings < Drivers < Audio and switch to Xaudio or Dsound, since I found my audio wouldn’t work with certain drivers (particularly sdl2 personally, wasapi actually broke my volume bar, and it wouldn’t mute the audio if I turned my volume all the way down)Ī.

If this doesn’t work, go into the Settings < Audio < Output and check if Audio is on in that menu.Ĭ.

If you have no audio, go into Settings < Audio and scroll down to check if your mute setting is switched on. Here are some common (and uncommon) fixes I found for audio.Ī. However, I never really found one source that compiled all of the solutions I found. I scoured the internet for fixes, and I found a lot of different methods. Whenever I started up a game in Retroarch, I personally found my audio crackled quite a bit.
